#pragma once
#include "IProcTexture.h"


class CProcTextureWood : public IProcTexture
{
private:
	int m_octave;
	float m_persistance;
	float m_treshold;
	float m_tresholdOverTwo;

public:
	CProcTextureWood(float persistance, int octave, float treshold);
	~CProcTextureWood(){};

	CColor getColor(const CVector3f& p)const;
};
